Leveraging AR to reimagine hospital navigation for children

Brief

The objective of this design project was to use augmented reality to create an experience. Coming from educational backgrounds in science and healthcare, our team brainstormed to identify and address a problem within the healthcare sector.

Role
UX/UI Designer
Team
1 UX/UI Designer (me)
1 UX Researcher
1 Developer
Client
George Brown College
Immersive Media
Course
Timeframe
3 weeks
Tools
Figma
Unity
Maya
AfterEffects
SparkAR

Overview

We set out with a clear goal: to transform the hospital experience for children, often seen as fearful, into an engaging and exciting adventure. By leveraging technology, we created "Bobo," an AR-powered way-finding app that turns routine hospital visits into interactive and enjoyable experiences.

Problem Statement

Overcoming the fear and anxiety of hospital visits

In paediatrics hospitals, navigating the complex layout often induces stress and fear in children and families.
Existing wayfinding systems are designed for adults, leaving a gap in accessibility and engagement for younger visitors. Our challenge was to create a child-friendly navigation solution that alleviates this anxiety while fostering independence.

Product Goal

To provide a user-friendly, engaging, and accessible navigation system that enables children of various ages to navigate hospital visits more independently.

End Goal

To improve patient satisfaction by reducing barriers for children, thereby allowing for more effective allocation of hospital staff resources.

Online Research

Understanding frustrations with hospital navigation

We conducted online research through various platforms. Many individuals conveyed their frustrations with navigating hospitals.
Common problems included language barriers, unclear signage, and insufficient staff to ask for directions.

Type of Source
Potential Recommendations
News Article 1
  • Toronto is a very multi-cultural city, many face language barriers in hospitals.
  • Provide different language options during user onboarding.
News Article 2
  • Confusing signage, out of order elevators, and moved offices.
  • Automatic rerouting of routes when rooms change or out of service.
Research Article
  • Information desks often become inaccessible, leaving patients with no choice but to flag down medical staff like nurses or physicians for directional help.
  • The size and complexity of hospitals can be daunting.
  • Visitors can easily become overwhelmed trying to find the best way to get to their destination.
  • Pathway overlay on the ground to guide users with minimal UI distractions.
Social forum
  • A mental walkthrough to their destination does not work.
  • Prevent high cognitive load by adding a search bar to find the quickest route to their destination.

Ethnographic Research

Observing real-world environment for deeper insights

For the next phase of our research, my team member and I travelled to the SickKids Hospital in Toronto.
We roamed the corridors, soaking in the ambiance, noting the anxiety-filled faces, and observed the navigational experience.

Research Findings & Observations

The atmosphere was somber, accompanied by the overall outdated design of the hospital. The environment did not seem inviting, especially towards children. While there were way-finding stickers close to the entrance of the hospital, they only went on for around 20 meters.

Area of the hospital
Main entrance
  • Most children were having conversations with their parent/guardian but were not laughing or energetic.
  • Almost all children had a neutral or somber expression when entering the hospital.
Clinic 9 waiting room
  • A child was happily engaged with an interactive digital game located in the waiting room.
  • He tried to engage his parents in his activity, who were seated a couple feet away.
  • This was the only instance we observed a child interacting with a digital interaction, while being somewhat distanced from their guardian for an extended period.
  • The waiting room featured a movie with closed captions for accessibility.
Hallways
  • Way-finding stickers were only prevalent near the entrance of the building, with their presence noticeably lacking in the rest of the hospital.
  • Hallways and rooms were dimly lit with yellow lights and old fixtures.
General observations
  • Most children were accompanied by a female adult.
  • Several children were in wheelchairs.
  • Children stayed very closely to their guardian.

Ideation

Virtually guiding tiny hands

Embracing empathy and innovation, our team created the idea of "Bobo," an interactive AR-powered guide. The goal was to take a child's hand (virtually) and lead them through the hospital hallways, transforming the overwhelming environment into an engaging and fun experience.

Core Features

Defining our MVPs

Throughout the research and design process, we consciously made accessibility our key focus. Every child in a hospital should be able to use our way-finding application to navigate their surroundings with confidence. Our goal was to break down barriers, enable independence, and create a welcoming environment for all children navigating complex hospitals.

Accessibility options

Customizable text size, closed captions, and AR navigation for easy use by children of all abilities.

Multilingual support

A range of language options ensures the app can accommodate Toronto's diverse population.

Quick search functionality

A search feature allows users to quickly find rooms and destinations within the hospital, reducing cognitive load.

AR navigation

Bobo, an animated AR guide, leads children through hospital halls, making the journey less overwhelming.

User Flow

Designing the user journey within the environment

Once our team finalized the core features for our MVP, we proceeded to outline the user journey. We considered how the users would interact with our app and took into account the specific context in which they would be using it.

Our primary objective was to create a user-friendly and efficient application. To achieve this, we integrated the insights gathered during our research phase and eliminated any unnecessary steps during the initial iteration of our product.

Lo-fi Wireframes Sketches

Once our team finalized the core features for our MVP, we proceeded to outline the user journey. We considered how the users would interact with our app and took into account the specific context in which they would be using it.

Our primary objective was to create a user-friendly and efficient application. To achieve this, we integrated the insights gathered during our research phase and eliminated any unnecessary steps during the initial iteration of our product.

With this first iteration, we were able to identify areas of improvement, and areas where we could streamline the process by reducing the number of steps.

Branding

Transforming sterility to familiarity with colour

Children often associate bright colours with joy and comfort. Inspired by this, we chose vibrant colours to represent our brand, aiming to spark a feeling of familiarity and excitement, counteracting the sterile, often intimidating, hospital environment.

Character Design

Designing a friendly guide for approachability

Our objective when designing the character was to make sure it was welcoming. My team member took a lead of designing the character. They ultimately created a 3D render of the character in Maya.

Mid-Fidelity Prototype

Using the low-fidelity wireframes, I created an initial version of the mid-fidelity prototypes. As I went through the design process, I made ongoing adjustments to the colours and font, resulting in the following screens not following the final brand system.

High-Fidelity Prototype

Simplicity is key

In the second iteration, I simplified the UI further. I removed the signup requirement and added a language preference feature during onboarding, enhancing accessibility and usability.

Removed signup requirement

The hospital is already a stressful environment, therefore creating and having to memorize yet another password could pose as a barrier. I also removed the requirement for patient number to improve simplicity.

Added language preferences

This was designed in Toronto, one of the most multicultural city in the world. We added a language preference upon entering to reduce any confusion.

Added quick search button

We introduced a search button overlaid on the augmented reality screens, enabling users to conveniently modify their desired location.

Results

Converting hospital visits into engaging adventures
This video demonstrates the user journey, starting from onboarding, then moving to the selection of their destination and also reaching their desired location. Bobo, our mascot can be seen leading the way and turning around once the destination is reached. Bobo's animation was created using SparkAR.

Reflection & Next Steps

Reflecting on our journey as a team

This project taught me the importance of empathy-driven research in designing for sensitive environments like hospitals. While limited user testing was a constraint, future iterations would involve more rounds of testing with children to refine the app further.

Looking ahead, Bobo could become a more interactive companion, playing games and responding to emotions, transforming hospital visits from routine to engaging experiences.